Either we can increase the damage done by midi attacks by 5% on our armor, or we can increase the damage done by all elements by 10% on our armor. Both of these options are available to us. In light of this, our goal for the new world gold for sale content is to test various types of damage and see which ones are most effective. EmilyIf the element damage goes up, Klaus, it will go up in tandem with the new element point damage as well as the element tuning that we have applied to our weapon. We will be utilizing a long sword that has an element chain attached to it. In order to deal the most possible damage, we will each have 150 points of strength and use 150 decks. In addition to that, we will use a blade damage ring and an element damage ring so that we can get a feel for how element damage compares to melee damage.
We will adjust the element chain damage so that it is equivalent to the element tuning damage because it is extremely difficult to obtain the tuning effect of weapons in PT
1. If we do not make this adjustment, all of the damage values associated with this flavor will be damaged every second as a result of the fact that the big sword can automatically attack once every second
2. Now the element points will tick three times, but each tick will take one second
3. Because of this, we want to make it as fair as possible, and on the first day, we will do melee DPS armor
4. This means that we will completely add armor to the melee DPP armor, and then we will add a melee damage increased armor to the opal
5. We did not point there, and then we had chain damage, which we did 267 times
6. To this end, we also run a diagonal damage ring to ensure that we maintain any point damage on the 1956 base damage count
7. This is because we did not point there, and then we had chain damage
8. If we made the necessary adjustments to coordinate the damage, we would have a total of 2223 times
For instance, if we have frost competitions, like the Ford Frost Championship, there are approximately 275 people who get injured. Therefore, if we keep moving forward, if the total damage we get is 2231 times to test the frost point on the weapon with point damage, but this time, we will add o and opal to the melee DPS armor, so let's look at the 1931 points of damage we get, and then we get 147 points of damage and 267 points of chain damage, and if we adjust it to thrust adjustment, the frost point adjustment will reach 275 points, rather than chain and total damageWhen we adjust the damage done by frost points by comparing the DPS done by melee, we see that the difference is approximately 5.4%.
What exactly is the point of differentiation here? What is it that you ought to do? Let's complete the armor by affixing all of the elemental gems to it. Let's add about 10 points. Let's take a look at the extent of the damage, shall we? Let's add some protein stone cream to it so that we can get both a frost point and an element point out of it. This should result in an increase in the elemental damage we deal because our basic damage currently stands at 1785 points, our dot damage currently stands at 163 points, and our chain damage currently stands at 106 points, bringing the total to 2 points 254.
However, if we modify it so that it fits the criteria for the frosting championship, 315 will bring the total number of points of damage to 2263. What action should we take? Let's examine the differences between the elemental DPS armor and the melee DPS armor. Since the difference, as of right now, is approximately 90 points of damage, this is not an appropriate representation of the percentage difference, which is approximately 5.4%.
This is the amount of damage you will sustain if you choose to go in the direction of the frost damage, but there is still more. Let's test the aquamarine. If we take a great sword and equip it with an aquamarine, we can see that it also functions as an element DPS armor piece. It has a film that is an aquamarine color all over it. The damage dealt by the melee attack is 1677, and there is no other damage. Due to the fact that we are not trapped, the chain consists of 278 plus H 1955. If we adjust it to frost modulation, we find that it is 286; therefore, the total H is 1963; consequently, its damage is still less than the one caused by the previous one. But before we do that, let's see how apples fare against one another.
We are going to calculate the cross point damage that sea sapphire inflicts in order to check that it still corresponds to the element damage that armor deals. Therefore, the basic damage it deals increases to 1651, the point damage reaches 148, and the chain ice damage is between 278 and a total of 277 points, making the total damage it deals 277 points. Wet will cause 286 points of damage, for a total of 285 points of damage; therefore, frost points will always win, as this is the best way to damage every second. Wef we adjust it to the frost tournament, this is the first tuning, Wet will cause a total of 285 points of damage. However, if we compare the best damage or melee DPS and aquamarine, and if we compare it with mini DPS Opel frost points and element DPS armor aquamarine frost points, we only get 2085 points of damage; therefore, the damage difference is approximately 268 points of damage; the percentage is 11.3%; and if we compare New World EU Central Vega Gold with the best damage or melee DPS and aquamarine, we only get 2085 points of damage. If we are able to deal the most damage possible per slot, what will I do with my own character?