Affective computing market Industry Insights, Trends, and Forecasts to 2028

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The affective computing market is expected to witness market growth at a rate of 40.01% in the forecast period of 2021 to 2028.

The significant Global Affective Computing Market business report includes a range of inhibitors as well as driving forces of the market which are analyzed in both qualitative and quantitative approach so that readers and users get precise information and insights about Affective Computing industry. The report aids in defining commerce strategies to the businesses of small, medium as well as large size. Statistical data mentioned in the report is symbolized with the help of graphs which simplifies the understanding of facts and figures. The analysis and estimations performed in the world class Affective Computing report supports to get an idea about the product launches, future products, joint ventures, marketing strategy, developments, mergers and acquisitions and effect of the same on sales, marketing, promotions, revenue, import, export, and CAGR values.

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Affective Computing Market Scope and Market Size

On the basis of technology, the affective computing market has been segmented into touch-based and touchless.

On the basis of components, the affective computing market has been segmented into software and hardware.

On the basis of software, the affective computing market has been segmented into speech recognition, gesture recognition, facial feature extraction, analytics software, enterprise software, and others.

On the basis of hardware, the affective computing market has been segmented into sensors, cameras, storage devices and processors, and others.

On the basis of vertical, the affective computing market has been segmented into academia and research, media and entertainment, government and defense, healthcare and life sciences, IT and telecom, retail and e-commerce, automotive, banking, financial services, and insurance and other verticals.  

Market Analysis and Insights: Affective Computing Market

Market Research report on affective computing market provides analysis and insights regarding the various factors expected to be prevalent throughout the forecast period while providing their impacts on the market's growth. The rise in the adoption of advanced electronic devices bodes well is escalating the growth of the affective computing market.

The affective computing platform allows a computational device to sense and replies in real-time through artificial emotion AI or emotional intelligence, a customer's non-verbal emotional cues, utilizing video, physiology, gesture and moment and other behaviors communicate to the interface.

Affective Computing Market Country Level Analysis

The affective computing market is analyzed, and market size, volume information is provided by country, technology, components, software, hardware, and verticals as referenced above.    

The countries covered in the affective computing market report are

U.S., Canada, and Mexico in North America, Brazil, Argentina, and rest of South America as part of South America, Germany, Italy, U.K., France, Spain, Netherlands, Belgium, Switzerland, Turkey, Russia, rest of Europe in Europe, Japan, China, India, South Korea, Australia, Singapore, Malaysia, Thailand, Indonesia, Philippines, Rest of Asia-Pacific (APAC)  in the Asia-Pacific (APAC), Saudi Arabia, U.A.E, South Africa, Egypt, Israel, rest of the Middle East and Africa (MEA) as a part of the Middle East and Africa (MEA).

 

The major players covered in the affective computing market report are 

Microsoft Corporation, IBM, Alphabet Inc., Apple Inc., Qualcomm Technologies, Inc., Saffron Tech Pvt Ltd, Sony Depthsensing Solutions SA/NV., Affectiva, Elliptic Laboratories A/S, Eyesight Technologies Ltd., Pyreos Limited, Cognitec Systems GmbH, Beyond Verbal, Numenta, GestureTek, Sightcorp, Sensum Co., audEERING, REALEYES DATA SERVICES LIMITED, Nemesysco Ltd, and Kairos AR, Inc. among other domestic and global players. Market share data is available for global, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South America separately. 

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Highlights of TOC:

Chapter 1: Market overview

Chapter 2: Affective Computing

Chapter 3: Regional analysis of the Global Affective Computing Market industry

Chapter 4: Global Affective Computing market segmentation based on types and applications

Chapter 5: Revenue analysis based on types and applications

Chapter 6: Market share

Chapter 7: Competitive Landscape

Chapter 8: Drivers, Restraints, Challenges, and Opportunities

Chapter 9: Gross Margin and Price Analysis

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