What is the point of running The Countess?
the countess is a woman whoDiablo 2's The Moldy Tome is a dungeon crawling with mold. The Countess has been resurrected, as seen in Diablo 2.
On BattleNet, she is also frequently used for Keys of Terror, which are required for torch farming and are obtained through Hell difficulty runs. These keys will be dropped by her in single-player mode as well, but they will be of no use to you.
Running The Countess PlayerSetting is simple
To begin, it is important to understand that when checking for runes, the countess should always be performed on players1. Because of the way her treasure class (which determines what she can drop) is structured, dropping items from her normal drop often takes away the chance to drop runes, which is frustrating. As a result, running on p1 will result in many more runes.
Normal and Nightmare Situations
When playing on normal or nightmare difficulty, she is a common target for rerunning with nearly all of the characters in the game. When playing in normal difficulty, it doesn't take long to farm runes for common Runewords such as Leaf, Stealth, or even Ancient's Pledge (from cubing Rals to an Ort). In nightmare difficulty, it doesn't take long to farm runes for Runewords such as lore or rhyme. For more information, refer to the Runeword reference at the end of the guide. However, for all of these, little in the way of strategy or optimization is required. Every build is capable of dealing with her, and she drops all of the runes available from her special rune drops on a frequent enough basis that even slow runners will be able to grind out their desired Runewords without too much difficulty before moving forward. One thing to keep in mind is that she has 75 fire resistance on nightmare difficulty, though fire-based characters on players1 seem to have no trouble dealing with her.
Difficulty in Hell
It is possible that more preparation will be required in Hell Difficulty. In hell, the Countess is immune to both cold and fire, and her minions are immune to both cold and fire. The monsters that can spawn on the way to the countess are also immune to a number of different attacks. The Devilkin and Blood Clan are immune to fire, while the Ghosts are immune to physical damage and the Archers are immune to lightning. For many characters who do not have access to teleportation, even getting to The Countess can be a dangerous proposition. Although most reasonably strong builds have enough attacks, spells, or crowd control to be able to consistently reach level 5, many times it is sufficient to simply run past the majority of the monsters (though Diablo 2 resurrected runes for sale can be dangerous at times). So farming a Pul for a weapon upgrade or an Um or Mal for a Runeword before moving on to the rest of hell is often a very doable task before continuing on.